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Devlog
0.1.9b Update Summary
October 04, 2017
by
kbennett
#Update Summary
It's been a while so I thought I'd post this small update before some major ones coming soon (involving Android builds and changes to the save system). Features Added tailor NPC to Corthold (directly...
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Current State of Lute Hero Development
June 26, 2017
by
kbennett
#News
As Lute Hero is nearing the end of it's beta stage, I want to give an overview of the state of development, how far it has come and what is planned for the future. Major Features Lute Hero is a combin...
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0.1.8b Update Summary
June 25, 2017
by
kbennett
#Update Summary
Features Speak to an innkeeper to rent a room to skip time (can no longer be done in npc owned beds) Stairs slow the player as they move up and down them Fixes Fixed slightly incorrect position of som...
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0.1.7b Update Summary
June 16, 2017
by
kbennett
#Update Summary
Features Notification pops up when the player reaches a particular note streak (10, 20 100 and so on) Crowd response: an indicator above the fretboard shows how well the crowd is reacting to the playe...
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0.1.6b Update Summary
June 12, 2017
by
kbennett
#Update Summary
Features Signs above important buildings Windows give off light at night (windmill vanes will block the light of the windows they pass) Forfeit duel button Fixes NPCs will now wait until the player le...
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0.1.5b Update Summary
June 08, 2017
by
kbennett
#Update Summary
Features The practice duellist outside each tavern patrols the area instead of standing still Added new experimental fretboard input method (QWERT to select string and mouse clicks or up/down arrows t...
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0.1.4b Update Summary
June 05, 2017
by
kbennett
#Update Summary
Features Window sprites change depending on whether is it day or night Fixes Fixed bug where character creation wasn't updating properly Fixed position of several scenery objects causing them not to o...
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